Lords of the Fallen was an entertaining game when it released in October of 2014, and I quite enjoyed my time with it back then. So, when I heard that CI Games (formerly City Interactive) were bringing the challenging RPG to mobile devices, I just had to take a look at it. What I found was a shallow experience that struggled to grasp my attention and refused to showcase the challenge that made the original game so enjoyable.
A New Take On An Old Title
Lords of the Fallen mobile takes things in a little bit different from a direction compared to the original game. Lords of the Fallen feels a little bit underdone. It’s a hacky slashy action RPG in the style of Infinity Blade, but it fails to reach the height of Chair’s mobile classic. There are niggles here, and a pretty steep price point, that is likely to put a lot of people off. And that’s fair enough because the game underneath it all just isn’t strong enough to recommend. There are moments when everything clicks, and you’re having a lovely old time, but more often than not you just feel like you’re going through the motions.
The Simple Life of a Warrior
The game itself doesn’t look too bad, and the enemy design is just as well-done as it was in the original title. Aside from that, though, not much else of the original game can be seen in Lords of the Fallen mobile. For the most part, it is indeed a mobile oriented title. The game features a Forge system, where players can spend items like gems and other things they’ve found throughout their adventure to create new armor, weapons, and other equipment of the sort. But, equipment screens and things of that sort aren’t very hard to navigate and offer simple solutions for players looking to change things up. The controls inevitably involve swiping and tapping.
If you’ve played any super bright one on one action RPG on the App Store in the last few years, then you know exactly what to expect. There are a few twists here, like a move that knocks you down and forces you to roll out of the way of oncoming blows, and a combo system that’s meant to make the action feel a bit livelier.
Except it doesn’t work very well. And quite often you’ll just flap out a few attacks and then jump back into the rhythm of dodge, block, or parry. Perform three of these in a row, and your enemy gets stunned. It’s not just the controls that are on the weak side. The violence doesn’t have any solidity to it. And that’s hampered by the fact that the finishing moves rarely actually connect in the way they’re supposed to. On more than one occasion I’ve slaughtered a terrifying beast by stabbing it in the gap between its legs.
There are other technological problems as well. In my play through before starting this review, one fight came to a premature end when both my strong character and his drooling nemesis stopped doing anything. As far as I know, they’re still just stood, staring at one another, swaying gently in a gothic castle full of dead bodies and strangely useful treasures. Lords of the Fallen is okay. If it were free, then I’d suggest picking it up. But it’s not, so I’m not going to. Lords of the Fallen mobile isn’t a very deep game, and it doesn’t offer enough to justify that $9.99 price tag that CI Games have placed upon it.